Wenrexa AI
Wenrexa AI
AI assistant for chat and image generation
Try a prompt
Draw 2 ring icons
What is a neural network in simple terms?
Generation settings
Pick a style, mode and preset — the result will match your intent much better

0 selected
Image Generation
50% Slow
Aspect
1:1
Aspect Ratio
2:3
768 × 1152
3:2
1152 × 768
1:1
1024 × 1024
9:16
576 × 1024
16:9
1536 × 864
Format
PNG
Format
PNG
Lossless, supports alpha
JPG
Smaller file, no alpha
WebP
Modern, best compression
Style
Art Style
Art Style
Auto
AI decides style
Realistic
PBR, studio lighting
Hand-painted
Brushstrokes, warm tones
Watercolor
Soft edges, bleeding colors
Sketch
Pencil, ink, hatching
Minimalist
Clean, few elements, negative space
Anime
Cel-shaded, vibrant
Cartoon
Bold outlines, bright colors
Chibi
Cute, big head, kawaii
Stylized 3D
Clash Royale / Pixar, chibi 3D icon
Cel-Shaded
Flat colors, bold outlines, comic
Flat Vector
Clean shapes, minimal
Pixel Art
16-bit retro
Low Poly
Geometric facets, flat shading
Voxel
Blocky, Minecraft-like cubes
Isometric
3D diorama, 45° angle
Fantasy RPG
Medieval, magical glow
Dark Fantasy
Gothic, grim, muted palette
Sci-Fi
Neon, cyberpunk
Glassmorphism
Frosted glass, translucency, blur
Steampunk
Victorian gears, brass, copper
Gothic
Cathedrals, stained glass, dark
Noir
High contrast, dramatic shadows
Retro 80s
Synthwave, neon grid, VHS
Art Deco
Geometric, gold, 1920s luxury
Mode
Single Asset
Generation Mode
Single Asset
One object, centered
Tile Grid
2×3 grid, 6 icons
UI Pack
Panel + buttons + icons + HUD
Sprite Sheet
Animation → sprite grid
Background
Auto
Background
Auto
Model decides
Transparent
PNG alpha + rembg
White
Solid white
Black
Solid black
Preset
Free Draw
Preset
Free Draw
No preset, draw anything
Game Icon
Centered icon, clean edges
Character
Full body concept art
Environment
Landscape, game scene
Texture
Seamless tileable PBR
UI Element
Flat, minimal interface icon
UI Panel
HUD, interface mockup, screen layout
Portrait
Face closeup, expressive
Scene
Landscape, interior, wide shot
Visual novel BG
Atmospheric landscape without characters, establishing shot
Avatar
Profile pic, circular crop
Mood
Neutral
Mood
Neutral
No atmospheric filter
Peaceful
Soft natural light, tranquil composition
Cheerful
Bright lighting, vibrant colours
Romantic
Warm golden hour, soft bokeh
Melancholic
Muted cool tones, overcast light
Mysterious
Light fog, deep shadows, low-key lighting
Ominous
Dark threatening atmosphere, cold tones
Dramatic
Cinematic lighting, high contrast
Dreamy
Pastel palette, ethereal glow
Nostalgic
Warm vintage tones, film grain
Resolution
Draft (1024)
Quality
Draft (1024)
Fast, no upscale
High (2K)
×2 upscale, +5 crystals
Ultra (4K)
×4 upscale, +15 crystals
Normalize
Off
Subject framing
Off
Natural diffusion framing (default)
Loose (85%)
Air around edges, subject slightly smaller
Standard (92%)
Recommended — uniform size across the batch
Tight (96%)
Minimal margin around subject
Transparency
Soft
Transparent background cleanup
Minimal
Near pass-through — for crystals, glass, fine fabrics
Soft
Preserves semi-transparent details (glass, highlights)
Standard
Balanced — pre-picker default behaviour
Aggressive
Hard cut — may strip fine details
Shadows
Off
Shadow removal
Off
Keep shadow ghosts (default)
Soft
Narrow band of mid-alpha dark pixels — for light shadow touches
Standard
Balanced threshold + 1 px dilation — for typical drop shadows
Aggressive
Wide threshold + 3 px dilation — for heavy cast shadows
Tile mode: generates 2×2 grid (4 icons). List items: "sword, shield, potion, scroll". Use 1:1 resolution for best results.
Sprite mode: describe motion, e.g. "character walking right" or "apple bouncing". Uses I2V model (~2-3 min).
step steps steps Add steps and press Apply ≈ ready (prototype) Backend not wired yet — this is a visual prototype. Once we lock UX, this will produce a real ZIP. 1024 1024 "{tool}" doesn't apply to source "{source}". Change source or skip this step. "{tool}" is already in the chain — edit the existing step. Removed {count} {word} incompatible with "{source}". Scenario #{id} queued Submit failed: {msg} Sign in required Asset ID required (dev-only field) Chain is empty — add steps in the Post-Pipeline panel Chain has errors — check settings before running queued processing pick at least one size pick grid sizes {count} {word} → {cols}×{rows} grid, pad {pad}px, sizes [{sizes}] · limit {maxItems} items / {maxPx}px picture pictures pictures file files files step steps steps Single asset Tile grid UI pack Sprite sheet Resize added but no sizes picked — outputs stay at original 1024×1024. Tileset: {count} pictures > limit {max} — server will cap at {max}. Tileset: {px}px grid exceeds {maxPx}px limit — server will shrink size. Archive ~{size} — many sizes × formats. Trim at least one. Fix preview errors first Add steps — archive file tree will appear here … and {count} more {word} Files: Sizes: Formats: Tileset: ~ archive: auto-generated preview grid manifest sprite sheet original 1024×1024 {platform} · multi-res {sizes}
Предпросмотр структуры —
Добавь шаги — здесь появится дерево файлов архива
Вывод — упаковывается всегда
Пресет движка:
Форматы картинок:
Оригинал:
Имя архива:
.zip
Источник: auto в реале
Быстрый старт:
Инструменты:
Advanced (legacy / niche — check if your engine needs it)
Шаги выполняются по порядку — сверху вниз. Каждый следующий получает результат предыдущего.
Выбери инструмент или быстрый старт
Добавь шаги и нажми Применить
Resize
—
Normalize
Выравнивает визуальный размер ассетов в батче — обрезает прозрачный фон вокруг субъекта и масштабирует к выбранной доле канваса. Lanczos3 на уменьшение / Bicubic на увеличение, alpha-threshold 8/255 + safety pad 4px (защита AA-краёв).
—
Папка
Имя файла
—
Tileset
—
LICENSE.txt
Adds LICENSE.txt to the archive root using one of 21 canonical templates plus an optional "Additional terms" block. A license is usually required by itch.io / Unity Asset Store / UE Marketplace.
Contact sheet
Собирает все ассеты пака в одну PNG-сетку — удобная обложка для маркетинга/страницы релиза. Обычно 4-6 колонок.
pack.json manifest
Программный манифест с полным списком файлов, размерами, путями и версией. Для авто-импорта в движок или скриптового потребления.
Atlas (sprite sheet + JSON)
Собирает atlas.png + координаты в JSON — для 2D-движков (Phaser / PixiJS / Cocos2d / Spine). Отличается от Tileset: даёт координаты каждой картинки для runtime-рендера.
Platform Icon (multi-res)
Собирает один файл с несколькими разрешениями внутри —
.ico для Windows app icons, .icns для macOS. Через Pillow (img.save('app.ico', sizes=[...])) или iconutil. Plan parameters
Plan-mode unnecessary for {0} items — sending directly
Continuing work on Start fresh
Make images transparent Removes background from each image. For an archive — only images are processed; other files pass through unchanged. Preview in mockup Unpacks the ZIP and drops the images into AI mockups (inventory, skills, etc.). Up to 200 images. Looks like a batch — enable plan-mode?
2 0 +15 −0
Preview · Game UI mockups
0 No images to preview
// MOCKUP PREVIEW // V1 — Classic Inventory
Player
Hover a cell to inspect
// MOCKUP PREVIEW // V2 — Notebook
—
Select a slot to inspect
// MOCKUP PREVIEW // V3 — Skills
Mouse Skills
Primary
—
↳ Slot rune
M1
Secondary
—
↳ Slot rune
M2
Action Bar
Defensive
—
↳ Slot rune
1
Offensive
—
↳ Slot rune
2
Utility
—
↳ Slot rune
3
Companion
—
↳ Slot rune
4
Passives
—
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—
—
Required Level · 70 Hero class
// MOCKUP PREVIEW // V4 — Skill inheritance tree
Skills 0 unspent skill points
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Required Level · 70 Switch class
// MOCKUP PREVIEW // V5 — Combat skill wheel
2
1
3
Hover or click an orb to inspect
Combat slots · Skill bar Customize hotkeys
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